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An elderly white bearded leader in a blue coat stands with his hands clasped behind his back before a large crowd of armored hunters gathered in a vast gothic hall.
The provided image is an artist's interpretation made for this entry. Details may differ from official depictions. The character and franchise remain © their respective rights holders.

Guilds

Character

Guilds are organized bands of hunters devoted to raiding gates and clearing dungeons. Each is headed by a Guild Master, and at the elite level that leader is usually an S-Rank hunter. They sit at the center of the economy and politics built around the gate crisis.

Location: Worldwide
Definition: organized groups of hunters dedicated to raiding gates and clearing dungeons
Tax Benefit: guild members pay 10% tax versus 40% for independents on dungeon finds
Leader Title: Guild Master
Elite Leader Rank: S-Rank Hunter
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Overview

A guild is a structured group of hunters formed to take on gates and clear the dungeons behind them. Whoever leads such a group holds the title of Guild Master, and across the world's elite organizations that role almost always falls to an S-Rank hunter. The premier guilds chase down high-level talent with generous salaries and hefty bonuses for those of sufficient rank, and because they are so powerful and well established, they offer their members greater safety and meticulously planned raids.

By contrast, lower-tier guilds take on hunters of mixed ranks and frequently push into dungeons beyond their means, which drives up casualties and erodes the protection their members receive. Joining one of these riskier outfits is generally looked down upon. Hunters who stay independent and unaffiliated may still enter gates and clear dungeons, provided they follow the rules laid down by the Korean Hunters Association first.

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Role

Guilds occupy a pivotal place in the commercial economy. Securing prized goods such as essence stones, monster corpses, and mana crystals demands manpower that only large, established organizations can muster, so these guilds gain access to top-tier gates with the best loot and resell what they recover for substantial profit. Elite groups deploy specialized strike squads for multi-day operations, then send in dedicated crews to recover monsters and mine materials once the fighting ends, before finally killing the boss and sealing the gate. The industry is lucrative enough that major corporations like Yoojin Construction have tried to launch their own guilds.

Membership also carries financial perks. Guild hunters enjoy far better tax rates than independents when selling dungeon finds; Sung Jinwoo paid a 40 percent rate selling forty-nine C-Rank essence stones as an independent for a 135,000 dollar profit, whereas guild membership would have cut that to 10 percent and netted him roughly 200,000 dollars. Since guilds are obligated to mobilize when the Korean Hunters Association orders it, as the White Tiger Guild did during the first Double Dungeon Incident, they receive tax breaks in exchange for that duty.

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Notable Members

Korea hosts a dense cluster of major guilds, including the Hunters Guild, Fame Guild, White Tiger Guild, Fiend Guild, Knights Guild, Ahjin Guild, and Chivalry Guild, alongside smaller ones such as the Black Tortoise, Courage, Hyena, and Woojin Guilds. Abroad, the United States is home to the Scavenger Guild, Japan to the Draw Sword Guild, and other nations field their own organizations, from China's Gold Dragon Guild to India's Asura Guild led by Siddharth Bachchan. In modern terms early guilds resembled businesses founded by popular internet streamers, successful yet limited, though in the previous timeline a decade of growth turned hunters into genuine powers to be reckoned with.

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Frequently Asked Questions

What are guilds in Solo Leveling?

In Solo Leveling, guilds are organized bands of hunters devoted to raiding gates and clearing dungeons, each headed by a Guild Master who at the elite level is usually an S-Rank hunter.

What are the benefits of joining a guild in Solo Leveling?

Guild members enjoy greater safety, meticulously planned raids, and far better tax rates than independents; a guild hunter pays 10 percent tax on dungeon finds versus the 40 percent independents face.

How do guilds make money in Solo Leveling?

Guilds profit by securing prized goods such as essence stones, monster corpses, and mana crystals, gaining access to top-tier gates with the best loot and reselling what they recover for substantial profit.

Which major guilds exist in Solo Leveling?

Korea hosts major guilds including the Hunters, Fame, White Tiger, Fiend, Knights, Ahjin, and Chivalry Guilds, while abroad there is the United States' Scavenger Guild, Japan's Draw Sword Guild, China's Gold Dragon Guild, and India's Asura Guild.

Who leads a guild in Solo Leveling?

Every guild is headed by a Guild Master, and across the world's elite organizations that role almost always falls to an S-Rank hunter.

Sources & Information

Looking for more on Guilds? The Solo Leveling Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Solo Leveling anime series, the original web novel and webtoon, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical compilation key visuals, credited to A-1 Pictures and Aniplex.
  • Game pages: official artwork for Solo Leveling: Arise, credited to Netmarble and Aniplex.
  • Manga chapter pages: webtoon panels and Yen Press volume covers, credited to D&C Media, Redice Studio, and Chugong.

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